Dice Game: Sevening

Pour one of the little Chessex boxes of 36 six-sided dice in the middle of the table to make the pool.

On each player’s turn, they pick as many dice from the pool as they like and roll them all at once. If any two of those dice make craps by totaling seven, all of the dice go straight back to the pool and the turn is over with no points banked. Otherwise, every die they rolled goes into their bank.

If any two dice in their bank now total seven, those two dice go back to the pool. Only those pairs leave — the rest of the bank stays put, and this does not end the turn.

The player then finishes their turn by picking one die already in their bank and re-rolling it. If the new face makes craps with anything else in the bank, those pairs go back to the pool the same way.

For scoring, dice that show an even number are worth their pips: a six is worth six points, a four is worth four, a two is worth two. Dice showing an odd number count against you: a one costs one, a three costs three, a five costs five.

When the pool is empty, the game ends and the player with the most total pips in front of them wins.

You can also bet the line on another player’s turn by putting your fist down on the table visibly before their first roll. If their roll comes up void, the side-bettor loses a die of their choice from their bank back to the pool. Otherwise, the side-bettor takes a die from the pool, throws it, and adds it to their bank. They check for craps pairs to return even on another’s turn.

Leave a Reply

Your email address will not be published. Required fields are marked *